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[Freeciv-Dev] (PR#11015) AI Units idle in the ocean
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[Freeciv-Dev] (PR#11015) AI Units idle in the ocean

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Subject: [Freeciv-Dev] (PR#11015) AI Units idle in the ocean
From: "jorneg@xxxxxxxxxxx" <jorneg@xxxxxxxxxxx>
Date: Sun, 14 Nov 2004 10:00:24 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11015 >


    there are two destroyers near Taejon which are idle for a lot of 
turns. This is a bug that i have seen since many months.

    By the way, i tried to debug the problem but it's impossible due to 
the large number of units in this game. How do you do debug the AI in 
search for a unit? Because using only breaks is a lot frustraiting.


Attachment: destroyer.sav.gz
Description: Binary data


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