[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >
On Thu, 26 Aug 2004, Jason Short wrote:
> I again suggest my previous idea for continents.
>
> - Continents are assigned by mapgen. Continents do not respect land/sea
> boundaries. Continent numbers never change. Continents may even be
> named (clicking on the tile shows thecontinent).
>
> - AI code that wants to look at land/sea boundaries will have its own
> internal data.
>
> In this case the inland lake gets assigned to the same continent as the
> land surrounding it. Of course the algorithm may be the same but to
> logic is moved to mapgen.
Sounds good, but doesn't this make deep ocean separating continents
necessary, to avoid land bridges?
- Per
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Mike Kaufman, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Ciaran Mac Lochlainn, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Gregory Berkolaiko, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Gregory Berkolaiko, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Gregory Berkolaiko, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders, Jason Short, 2004/08/26
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