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[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders
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[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Aug 2004 10:34:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >

On Thu, Aug 26, 2004 at 09:16:45AM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >
> 
> I again suggest my previous idea for continents.
> 
> - Continents are assigned by mapgen.  Continents do not respect land/sea 
> boundaries.  Continent numbers never change.  Continents may even be 
> named (clicking on the tile shows the continent).
> 
> - AI code that wants to look at land/sea boundaries will have its own 
> internal data.
> 
> In this case the inland lake gets assigned to the same continent as the 
> land surrounding it.  Of course the algorithm may be the same but to 
> logic is moved to mapgen.
> 
> I only mention it again because nobody had any comments last time I did so.
 
I'm not an immediate fan of the idea, but out of curiosity, how would
continent numbers be assigned?

I don't like the idea of the AI having yet more maps and taking up yet more
memory. This seems pointless.

-mike




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