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[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders
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[Freeciv-Dev] Re: (PR#9818) Inland lakes and borders

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9818) Inland lakes and borders
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Aug 2004 10:36:47 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9818 >
> 
> On Thu, 26 Aug 2004, Jason Short wrote:
> 
>>I again suggest my previous idea for continents.
>>
>>- Continents are assigned by mapgen. Continents do not respect land/sea
>>boundaries. Continent numbers never change.  Continents may even be
>>named (clicking on the tile shows thecontinent).
>>
>>- AI code that wants to look at land/sea boundaries will have its own
>>internal data.
>>
>>In this case the inland lake gets assigned to the same continent as the
>>land surrounding it. Of course the algorithm may be the same but to
>>logic is moved to mapgen.
> 
> Sounds good, but doesn't this make deep ocean separating continents
> necessary, to avoid land bridges?

No, it means that land bridges are not a problem.  It is possible for 
continents to connect.  Since many continents do connect in real life, 
this is ideal for Earth scenarios.

jason




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