Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2004:
[Freeciv-Dev] Re: obsolete units, cma
Home

[Freeciv-Dev] Re: obsolete units, cma

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: obsolete units, cma
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Thu, 15 Jul 2004 19:12:09 +0200

On Thu, Jul 15, 2004 at 11:42:45AM -0400, Jason Dorje Short wrote:
> Christian Knoke wrote:
> 
> >the attached savegame (created yesterday) contains now cruisers and trucks
> >in city production, although they are not available. Did you change the
> >rulesets? Shouldn't code check for it? Even at turn done it is not checked.
> 
> The ruleset was changed several weeks ago.  The patch from late 
> yesterday changed the savegame loading code.  It is now compatible with 
> 1.14.1 but not with development versions from the past few weeks.

Ah.


> To complete games started during that period just keep using the older 
> CVS snapshots.  Alternately you can use this patch which should allow 
> you to load those games (once loaded, if you save again the new savegame 
> will be compatible with current CVS code).

Thank you. But I think I can make it without. Funny what the AI will make
out of it?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


[Prev in Thread] Current Thread [Next in Thread]