[Freeciv-Dev] Re: obsolete units, cma
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On Thu, Jul 15, 2004 at 11:42:45AM -0400, Jason Dorje Short wrote:
> Christian Knoke wrote:
>
> >the attached savegame (created yesterday) contains now cruisers and trucks
> >in city production, although they are not available. Did you change the
> >rulesets? Shouldn't code check for it? Even at turn done it is not checked.
>
> The ruleset was changed several weeks ago. The patch from late
> yesterday changed the savegame loading code. It is now compatible with
> 1.14.1 but not with development versions from the past few weeks.
Ah.
> To complete games started during that period just keep using the older
> CVS snapshots. Alternately you can use this patch which should allow
> you to load those games (once loaded, if you save again the new savegame
> will be compatible with current CVS code).
Thank you. But I think I can make it without. Funny what the AI will make
out of it?
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: obsolete units, cma, (continued)
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma,
Christian Knoke <=
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
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