[Freeciv-Dev] Re: obsolete units, cma
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Christian Knoke wrote:
On Thu, Jul 15, 2004 at 11:44:37AM -0400, Jason Dorje Short wrote:
Christian Knoke wrote:
Also, it is not possible to activate CMA for Mar del Plata: "CMA has
changed
mulitiple times ..."
Huh? There is no Mar del Plata in this savegame.
Not yet. Build it (or the same city with another name) with the settler NE
of Big Mound. :=)
There are several settlers up there. The obvious one was the one on the
peninsula. But when I build a city here there are no problems.
http://freeciv.org/~jdorje/cma.png
Can you give exact steps to reproduce it? This is the kind of problem
we see from time to time but have never been able to track down.
jason
- [Freeciv-Dev] Re: obsolete units, cma, (continued)
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
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