[Freeciv-Dev] Re: obsolete units, cma
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On Thu, Jul 15, 2004 at 11:44:37AM -0400, Jason Dorje Short wrote:
> Christian Knoke wrote:
>
> >Also, it is not possible to activate CMA for Mar del Plata: "CMA has
> >changed
> >mulitiple times ..."
>
> Huh? There is no Mar del Plata in this savegame.
Not yet. Build it (or the same city with another name) with the settler NE
of Big Mound. :=)
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: obsolete units, cma, (continued)
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma,
Christian Knoke <=
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