[Freeciv-Dev] Re: obsolete units, cma
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On Thu, Jul 15, 2004 at 02:32:06PM -0400, Jason Dorje Short wrote:
> Christian Knoke wrote:
> >On Thu, Jul 15, 2004 at 11:44:37AM -0400, Jason Dorje Short wrote:
> >
> >>Christian Knoke wrote:
> >>
> >>
> >>>Also, it is not possible to activate CMA for Mar del Plata: "CMA has
> >>>changed
> >>>mulitiple times ..."
> >>
> >>Huh? There is no Mar del Plata in this savegame.
> >
> >
> >Not yet. Build it (or the same city with another name) with the settler NE
> >of Big Mound. :=)
>
> There are several settlers up there. The obvious one was the one on the
> peninsula. But when I build a city here there are no problems.
>
> http://freeciv.org/~jdorje/cma.png
>
> Can you give exact steps to reproduce it? This is the kind of problem
> we see from time to time but have never been able to track down.
Yes, you've got the right one. I do this: found a city 2 tiles east, 4 tiles
north of Big Mound; switch to CMA, set all params to zero and activate CMA;
this gives the error messages above. Repeatedly. Reproducible.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: obsolete units, cma, (continued)
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Christian Knoke, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Mateusz Stefek, 2004/07/15
- [Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
[Freeciv-Dev] Re: obsolete units, cma, Jason Dorje Short, 2004/07/15
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