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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: obsolete units, cma
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Thu, 15 Jul 2004 23:04:01 +0200

On Thu, Jul 15, 2004 at 02:32:06PM -0400, Jason Dorje Short wrote:
> Christian Knoke wrote:
> >On Thu, Jul 15, 2004 at 11:44:37AM -0400, Jason Dorje Short wrote:
> >
> >>Christian Knoke wrote:
> >>
> >>
> >>>Also, it is not possible to activate CMA for Mar del Plata: "CMA has 
> >>>changed
> >>>mulitiple times ..."
> >>
> >>Huh?  There is no Mar del Plata in this savegame.
> >
> >
> >Not yet. Build it (or the same city with another name) with the settler NE
> >of Big Mound. :=)
> 
> There are several settlers up there.  The obvious one was the one on the 
> peninsula.  But when I build a city here there are no problems.
> 
>   http://freeciv.org/~jdorje/cma.png
> 
> Can you give exact steps to reproduce it?  This is the kind of problem 
> we see from time to time but have never been able to track down.

Yes, you've got the right one. I do this: found a city 2 tiles east, 4 tiles
north of Big Mound; switch to CMA, set all params to zero and activate CMA;
this gives the error messages above. Repeatedly. Reproducible.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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