[Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain pl
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[Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles. |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Fri, 28 May 2004 00:08:10 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8624 >
Le ven 28/05/2004 à 06:16, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8624 >
>
> > [mburda - Thu May 27 15:35:37 2004]:
>
> > !!! that's all ?!!!
>
> Very close.
>
> A few very small things:
>
> - Put MAX_TEMP in mapgen.c not mapgen.h.
>
ok
> - Change this line:
>
> dist = topo_has_flag(TF_ISO) ? (2 * dist) : dist;
> to
> dist *= topo_has_flag(TF_ISO) ? 2 : 1;
>
if you like!
> - Change the data passed to rand_map_pos filtered from an int[3] to a
> struct {int x, y; enum tile_terrain_type t;}. Or something like that.
>
Yes!
> - Any macro that you define *within a function* should be #undefined
> before the end of that function. SQSIZE and ICE_BASE_LEVEL should be
> outside of any function I think.
yes outside.
> (P.S. Why ICE_BASE_LEVEL not just
> ICE_LEVEL?)
ICE_BASE_LEVEL is used to avoid too many land at poles 2*
ICE_BASE_LEVEL for size of poles and separate poles, in generator 5 2.5
* ICE_BASE_LEVEL is needed for really separate poles
arctic and tundra can be placed until 15% that is realy grather than 2*
ICE_BASE_LEVEL when poles are strip (in gen1 and 5) and equat to 3 *
ICE_BASE_LEVEL when poles are islands (torus)
>
> I think the rest is okay. But I may find something else. I'll look
> over it very closely before committing.
that is, i know some think to be tuned later. code from gen 2-4 asume
(not a problem) poles are number 1 and 2.
make_polar(true) shuld use some technics of gen 2-4. or we can think a
pseudo-fractal alhorithme to create a hmap for poles, or symply change
avoid edge concept!
pleas, not see too much close!
>
> jason
--
. / . ' , . (*) ' ` ' ` .
| , | ` , . , ' Marcelo Julián Burda .
/ ' \ ` \@_ ' . ' ` '
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- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., (continued)
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/23
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/23
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/23
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/24
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/25
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/26
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/27
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/27
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/27
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/27
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles.,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/29
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/29
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/29
[Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/29
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