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[Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic
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[Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 May 2004 14:22:29 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6972 >

Marcelo Burda wrote:

>>You should also add an exception to the code (unit_loss_pct) for tiles 
>>with cities.  A unit should never be lost on a tile with a city.  This 
>>applies for tririemes on cities in deep ocean also (current rulesets 
>>don't allow deep-ocean cities; so what).  is_pos_dangerous may also need 
>>to check for cities.
> 
> this was probably doned for triremes.( i think i was read it )
> i ll search.

I doubt it.  The original code probably assumed there would be no cities 
in deep ocean.

jason




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