Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2004:
[Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic
Home

[Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#6972) Wishlist: units lost on arctic
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Thu, 6 May 2004 14:11:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6972 >

Le jeu 06/05/2004 à 22:56, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6972 >
> 
> Marcelo Burda wrote:
> 
> > about cities and air base. probably we need to make a check to forbide
> > make these in usafe tiles. what you think?
> 
> There should be a terrain flag TER_NO_CITIES.  This should be given to 
> ocean and maybe arctic.  (This is unrelated to this patch.)
yes this need to be done separatlly
> 
> You should also add an exception to the code (unit_loss_pct) for tiles 
> with cities.  A unit should never be lost on a tile with a city.  This 
> applies for tririemes on cities in deep ocean also (current rulesets 
> don't allow deep-ocean cities; so what).  is_pos_dangerous may also need 
> to check for cities.
this was probably doned for triremes.( i think i was read it )
i ll search.
> 
> > there are a "bug" with huts, some times this make a city on ice! i no
> > like it!
> 
> There shouldn't be any huts on the arctic (TER_NOHUTS?).  The rest 
> should be handled by TER_NO_CITIES.
i am a ticket about chanching Huts in caverns (#6971) but until this
huts are ok, the problem are the cities created by the huts.
but this can corrected in a separated patch!
> 
> jason
-- 
 . /  .     '    ,    .      (*)   '        `     '      `    .    
  |    ,  |   `     ,     .      ,   '  Marcelo Julián Burda      .
 /  '     \     `     \@_     '      .        '      `        '    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




[Prev in Thread] Current Thread [Next in Thread]