Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2004:
[Freeciv-Dev] Re: New alliances (PR#8394)
Home

[Freeciv-Dev] Re: New alliances (PR#8394)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: New alliances (PR#8394)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 14 Apr 2004 01:40:02 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8394 >

On Tue, 13 Apr 2004, LoboGris wrote:
> - A democratic mechanism would lead to many innecesary complications
> between humans players. It is more easy a chat discussion (although I
> don't know if freeciv actually supports private chats and channels, but
> there are always other ways to communicate)

There is a team chat feature.

> Observations:
> - I don't know, Per, if your patch contemplates the following: I think
> that each member has to be protected from a resolution that doesn't
> agree with. For example, when the leader executes a resolution of war,
> each member has to be asked if obbey the resolution executed by the
> leader, or instead leaves the alliance. I think this is neccesary so to
> avoid, for example to stay momentaneously in war state with a player
> that the member doesn't desire to be in war and want a quick new
> alliance avoiding distrust consequences (mainly for AI players).

I don't know how to implement this in any way that is not hideously
complicated. How does the server ask the player a question? And what
happens until the player answers, or if he does not, or if the turn times
out before he does? No, I do not want to go there.

  - Per




[Prev in Thread] Current Thread [Next in Thread]