[Freeciv-Dev] Re: Extended connect dialog (PR#977)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=977 >
On Thu, Jan 22, 2004 at 10:25:18AM -0800, imbaczek@xxxxxxxxxxxxxx wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=977 >
>
> On 04-01-22 you wrote:
>
> > On Thu, Jan 22, 2004 at 04:28:33AM -0800, imbaczek@xxxxxxxxxxxxxx wrote:
> >>
> >> On 04-01-19 you wrote:
> >>
> >> >> - Why do the packets you introduce require explicit (non-delta)
> >> >> handling? Raimar?
> >>
> >> > Technically there is no need to non-delta on any packet. It was added
> >> > for the first packets (connect req and the reply) to allow interaction
> >> > with old system. This is now obsolete since we renumbered the packets
> >> > anyway.
> >>
> >> > So there is now a reason why the non-delta should stay in place (to
> >> > allow interaction with other delta systems) there is no need to add
> >> > more non-delta packets.
> >>
> >> One good reason is traffic shaping,
>
> > Please explain in more detail. What code shapes what traffic at what
> > level?
>
> There are traffic shapers that analyze connections and adjust
> bandwidth depending on few first packets transmitted. Now if those
> packets are compressed, chances are they'll be very different among
> games -- something that a program can't know.
>
> http://l7-filter.sourceforge.net/
> http://lartc.org/
Yes it is a reason but I doubt a good one. There are other ways to
identify freeciv traffic (by port number of example). Also these level
7 analyzers fail if you use encryption and maybe
compression. Nevertheless there is no issue since the first 2 packet
will stay non-delta and the compression will also stay always on. What
may be possible is that we sent a dummy uncompressed chunk of data
like "Freeciv client-server protocol" before the actual communication
starts.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"With a PC, I always felt limited by the software available.
On Unix, I am limited by my knowledge."
-- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), (continued)
[Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 2004/01/19
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 2004/01/19
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Raimar Falke, 2004/01/20
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), imbaczek@xxxxxxxxxxxxxx, 2004/01/22
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Raimar Falke, 2004/01/22
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), imbaczek@xxxxxxxxxxxxxx, 2004/01/22
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), imbaczek@xxxxxxxxxxxxxx, 2004/01/22
- [Freeciv-Dev] Re: Extended connect dialog (PR#977),
Raimar Falke <=
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), imbaczek@xxxxxxxxxxxxxx, 2004/01/23
- [Freeciv-Dev] (PR#977) Extended connect dialog, Vasco Alexandre da Silva Costa, 2004/01/26
- [Freeciv-Dev] Additions to connect dialog (PR#977), Daniel L Speyer, 2004/01/27
|
|