Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2003:
[Freeciv-Dev] (PR#6721) A Quincuncial topology/ speed
Home

[Freeciv-Dev] (PR#6721) A Quincuncial topology/ speed

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rt-guest@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6721) A Quincuncial topology/ speed
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Tue, 30 Dec 2003 17:14:23 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >

Changes:
All generatos handles new topologie and poles for all topologies
ocean near all singularities, then no cities near a cingularity
minimum clean up (no more cities in normalize_map_pos, and inline some 
code)

TODO SERVER:
NOTING ;-)

test.serv is
set randseed 124567
set seed 124567
cre a
cre b
set endyear 2000
set xsize 84 
set ysize 48
set timeout -1
start

i am make only 2 tests

and result are
for randseed and seed  1234567
user 2m8.419 for cvs code of 26 Dec
user 2m20.734 for some code patched

for randseed and seed 124567
user 6m25.035 form cvs code of 26 Dec
user 4m39 for some code patched

HaHa, my patch is faster! No no
this method is bad some seed are different games with my patch
and not (is a very big patch and use myrand for make poles.
we need search a best way or make 100 test of this type.
100*(6m25+4m39)=... a go rest ;-)

We can say: the time is more related to game than to patch
then theoricals speed downs are not good for stop really interesting
topologies.

Marcelo

Attachment: FullCorePatchForExtendedTopologieV28.diff
Description: Binary data


[Prev in Thread] Current Thread [Next in Thread]