[Freeciv-Dev] (PR#6721) Quincuncial and Mobius topologies ready!
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >
Happy new year,
Pleas up a little the priority of this tickets, this is becoming a mega
patch , the server side and the no iso clients are READY!
Last changes:
initializing topologies is ended:
I am include a map.size variable in log units, this variable is used
for initializing map.xsize and map.ysize for map form 800 tiles to 20000
tiles. map.size get values form 0 to 10, if map.size<0 we can manually
choice the map.xsize and map.ysize.
I am include a map.ratio variable for select the map.xsize:map.ysize
ratio form 1:1 to 9:1 or 1:9, but i assume ratio is less than 2:1, if
ratio is large than 2:1 and size too small or to big we can get a
assert. map.ratio=100 is the default ratio by selected topology.
the auto initmap process is simplified:
set size 3
set topology 2
impossible to be more simple
for all manually:
set size -1
set xsize 40 /* after size=-1 */
set ysize 60
for choice a alternate ratio
set size 7
set ratio 23 /* 2:3 ratio */
set topology 0
TODO:
1)Include all actually server side in freeciv
1)Include actually no iso client code in freeciv
1)Include the danger in arctic rules (triremes #6970 and ground units
#6972), eventually make it a option rules for compatibility in civI,
civII, civIII. ( but this is not really necessary, poles are a
unimportant places in civilization(c) ), [with this rules arctics tiles
far of ground tiles are ice-ocean tiles, some naval unit can use its(?),
review the continent concept ?]
2)correct a bug in client side (set topology 2, set size 3 )
3)generator 1 is tuned, extend others ones
3)make ocean near singularity for all generators
4)extend iso clients
4)best client side style
5)extend the city support/client side
6)review the IA danger in poles.
[ 99 )review the continent concept?]
99)extend the server side city support( normally cities are far of
singularities)
99)debug the goto line bug
Marcelo
FullCorePatchForExtendedTopologieV25.diff
Description: Binary data
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, (continued)
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/07
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/12/07
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, rwetmore@xxxxxxxxxxxx, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/08
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/09
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/10
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/18
- [Freeciv-Dev] (PR#6721) Quincuncial and Mobius topologies ready!,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#6721) Quincuncial and Mobius topologies ready!, Per I. Mathisen, 2003/12/28
- [Freeciv-Dev] Re: (PR#6721) Quincuncial and Mobius topologies ready!, Brandon J. Van Every, 2003/12/29
- [Freeciv-Dev] Re: (PR#6721) Quincuncial and Mobius topologies ready!, Marcelo Burda, 2003/12/29
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, clean up, Marcelo Burda, 2003/12/29
- [Freeciv-Dev] (PR#6721) A Quincuncial topology/ speed impact ?, Marcelo Burda, 2003/12/30
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology/ speed impact ?, imbaczek@xxxxxxxxxxxxxx, 2003/12/30
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, clean up, Arnstein Lindgard, 2003/12/30
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology/ speed impact ?, Per I. Mathisen, 2003/12/30
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, clean up, Marcelo Burda, 2003/12/30
- [Freeciv-Dev] (PR#6721) A Quincuncial topology/ speed, Marcelo Burda, 2003/12/30
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