| [Freeciv-Dev] Re: (PR#6941) Mission Orders[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >
On Wed, Nov 26, 2003 at 04:44:01AM -0800, Christian Knoke wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >
> 
> On Tue, Nov 25, 2003 at 08:35:02AM -0800, jjc@xxxxxxxxxxxxxxxxxx wrote:
> > On Tue, Nov 25, 2003 at 08:15:35AM -0800, Gregory Berkolaiko wrote:
> > > 
> > > I don't know any orders that must be done urgently.  Only urgent things 
> > > are moving/attacking which is already done.  For building a city lag 
> > > doesn't matter (unless it's comparable with the timeout).
> > > 
> > > But maybe I am wrong.
> > Spy operations.  The player with more lag will never succeed because the 
> > faster player can kill the spy before the other player gets a chance to 
> > choose
> > the action (However, I am not sure if the patch supports this).
> > It would be very usefull to be able to tell a spy to goto city X and 
> > then investigate the city.
> 
> And vice versa. An attacker will always succeed, the defender has no chance
> to kill the diplo. If you use mission orders for diplo and fighting, they
> will make some actions stronger and weaken others, with a big chance to
> unbalance the game.
Okay.  Check to see if there is an autoattack unit in the city first.
If there is, attack the diplomat, if not the diplomat gets a chance to succeed.
I am not sure if right now if this is already done.  I know that when I tested
this at some point in the past, the diplomat was not killed by an autoattack
unit.   
> This sounds like technological armement. It does not help people with
> modems. For these, a concurrent movement model would be helpful.
With the change in autoattack (if needed), and the ability to specify a 
an action at the city of destination, diplomat and conter diplomat 
actions are actually possible for a player with a modem.  Right now, 
neither is.
-- 
Josh Cogliati
 
 
[Freeciv-Dev] Re: (PR#6941) Mission Orders, (continued)
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Gregory Berkolaiko, 2003/11/25
[Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/25
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2003/11/25
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2003/11/25
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Mike Kaufman, 2003/11/25
[Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/25
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Per I. Mathisen, 2003/11/26
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Christian Knoke, 2003/11/26
[Freeciv-Dev] Re: (PR#6941) Mission Orders,
jjc@xxxxxxxxxxxxxxxxxx <=
[Freeciv-Dev] Re: (PR#6941) Mission Orders, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/26
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Gregory Berkolaiko, 2003/11/26
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2003/11/26
[Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/27
 
 |  |