[Freeciv-Dev] Re: (PR#6941) Mission Orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >
On Wed, Nov 26, 2003 at 07:51:25AM -0800, Gregory Berkolaiko wrote:
>
> > with server execution it is seamless.
>
> I am sure it is.
>
> I agree that this is a terribly convenient feature. I just like some
> separation of duties. The current model seems to be server-judge and
> clever client. I would be equally happy with clever-server and stupid
> client (agents move to server).
I am against a patch like this. I for one do not like throwing more and
more crap into the server that really belongs in the client.
> A single order done in the end of a goto is fine but it sets a precedent.
> And soon we might have clients sending python programs to the server and
> such.
I do not like this sam i am.
It should be in the client.
-mike
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, (continued)
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Per I. Mathisen, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Christian Knoke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Gregory Berkolaiko, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/27
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