[Freeciv-Dev] Re: (PR#6941) Mission Orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >
On Wed, Nov 26, 2003 at 07:34:53AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> The biggest benefit from mission order is that i only have to think 1
> time about what to do with a unit.
>
> Examples
>
> a) Going to a city with a caravan to establish traderoute.
> (g r in mission order)
> What is the benefit from doing goto 1 turn and "establish traderoute" 5
> turns later. (At the start of a turn)
>
> b) Building a city at a marked spot.
> (g b in mission order)
>
> You have handle the settler twice.
>
> c) Return to recover
> (r s - or r alone)
>
> A nearly dead unit reaches a city, what is the benefit from pressing s
> and additional time?
>
> d) gotoroutes for citiesi for the future
>
> Like in empire deluxe all build units have to move to a certain point of
> the map.
>
>
> All is micromanagement which should be done from the computer.
I agree. But this doesn't implicate that it should be done at the
server.
> > If you want Mission orders for the purpose of ease of playing, they can be
> > done client-side-only, but this is harder work and goes in the direction of
> > client scripting, probably (which I'm in favor for).
>
> Client-side scripting has some drawbacks. The biggest is that when the
> client crashes or disconnects all orders are removed.
> Saving loading of game-states doesn't work.
Server side scripting has also drawbacks:
- makes the server more complex than necessary
- needs support in the network protocol (has to change if some new
sub-feature is added)
- unfair for players which doesn't use scripting
How common are client disconnects?
Raimar
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- [Freeciv-Dev] Re: (PR#6941) Mission Orders, (continued)
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Mike Kaufman, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Per I. Mathisen, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Christian Knoke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Gregory Berkolaiko, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders,
Raimar Falke <=
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