[Freeciv-Dev] Re: (PR#6941) Mission Orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >
On Tue, 25 Nov 2003, Per I. Mathisen wrote:
> On Tue, 25 Nov 2003, Gregory Berkolaiko wrote:
> > On Mon, 24 Nov 2003, Arnstein Lindgard wrote:
> > > Feature: Delayed execute Orders in combination with Goto.
> >
> > While the feature is an interesting one, I think that it should be done in
> > the client. Server is for determining outcomes of basic action request
> > only.
>
> Well, remember that execution of goto is in the server - and for a very
> good reason (lag). It does make sense to me on some level to have 'delayed
> orders after goto' also in server.
I don't know any orders that must be done urgently. Only urgent things
are moving/attacking which is already done. For building a city lag
doesn't matter (unless it's comparable with the timeout).
But maybe I am wrong.
G.
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Gregory Berkolaiko, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Per I. Mathisen, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Arnstein Lindgard, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Mike Kaufman, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/25
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Raimar Falke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Per I. Mathisen, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, Christian Knoke, 2003/11/26
- [Freeciv-Dev] Re: (PR#6941) Mission Orders, jjc@xxxxxxxxxxxxxxxxxx, 2003/11/26
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