Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] Re: (PR#6941) Mission Orders
Home

[Freeciv-Dev] Re: (PR#6941) Mission Orders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6941) Mission Orders
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 25 Nov 2003 08:15:35 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6941 >

On Tue, 25 Nov 2003, Per I. Mathisen wrote:

> On Tue, 25 Nov 2003, Gregory Berkolaiko wrote:
> > On Mon, 24 Nov 2003, Arnstein Lindgard wrote:
> > > Feature: Delayed execute Orders in combination with Goto.
> >
> > While the feature is an interesting one, I think that it should be done in
> > the client. Server is for determining outcomes of basic action request
> > only.
> 
> Well, remember that execution of goto is in the server - and for a very
> good reason (lag). It does make sense to me on some level to have 'delayed
> orders after goto' also in server.

I don't know any orders that must be done urgently.  Only urgent things 
are moving/attacking which is already done.  For building a city lag 
doesn't matter (unless it's comparable with the timeout).

But maybe I am wrong.

G.




[Prev in Thread] Current Thread [Next in Thread]