[Freeciv-Dev] Re: (PR#1870) borders patch feedback
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Jul 04, 2003 at 05:22:19AM -0700, ChrisK@xxxxxxxx wrote:
> Ok. I'm referring to non-iso now. Your borders are circles around cities.
> That means it is easier to attack from a corner, diagonally. This has some
> drawbacks, but why not. It's fun :)
>
> But your circles are ugly circles, because you do int(), not round(), to
> determine whether a tile is own territory.
Ah, right; I see what you mean now. Yes, I agree with you that it looks
nicer, and I'll incorporate a similar fix in the next version of the
patch.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"640K ought to be enough for anybody."
- Bill Gates, 1981
- [Freeciv-Dev] (PR#1870) borders patch feedback, ChrisK@xxxxxxxx, 2003/07/02
- Message not available
- [Freeciv-Dev] Re: (PR#1870) borders patch feedback, Ben Webb, 2003/07/03
- Message not available
- [Freeciv-Dev] Re: (PR#1870) borders patch feedback, ChrisK@xxxxxxxx, 2003/07/03
- Message not available
- [Freeciv-Dev] Re: (PR#1870) borders patch feedback, Ben Webb, 2003/07/04
- Message not available
- [Freeciv-Dev] Re: (PR#1870) borders patch feedback, ChrisK@xxxxxxxx, 2003/07/04
- Message not available
- [Freeciv-Dev] Re: (PR#1870) borders patch feedback, Ben Webb, 2003/07/04
- Message not available
- [Freeciv-Dev] Re: (PR#1870) borders patch feedback, ChrisK@xxxxxxxx, 2003/07/04
- Message not available
- [Freeciv-Dev] Re: (PR#1870) borders patch feedback,
Ben Webb <=
|
|