[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and
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On Thu, 15 May 2003, Raimar Falke wrote:
> > +pf_print_path(LOG_DEBUG, src);
> >
> > I hope you remove this for the final version :-)
>
> Is it really this much runtime overhead?
It adds up.
> > Hmm. Instead of sending a hard 'wait', why not mark dangers and let the
> > server sort out the waiting? This way we don't screw up if the server sits
> > on some information we don't have. Probably harder to code, though.
...
> do you want that the client sends the server a path and a set of
> dangerous tiles and the server figures out the waiting?
Yes. The client sends the server a path where the dangerous tiles are
marked. I don't know if this is feasible, though.
- Per
- [Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution,
Per I. Mathisen <=
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Gregory Berkolaiko, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Gregory Berkolaiko, 2003/05/17
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