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[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and
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[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and

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To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 16 May 2003 01:58:11 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 15 May 2003, Raimar Falke wrote:
> > +pf_print_path(LOG_DEBUG, src);
> >
> > I hope you remove this for the final version :-)
>
> Is it really this much runtime overhead?

It adds up.

> > Hmm. Instead of sending a hard 'wait', why not mark dangers and let the
> > server sort out the waiting? This way we don't screw up if the server sits
> > on some information we don't have. Probably harder to code, though.
...
> do you want that the client sends the server a path and a set of
> dangerous tiles and the server figures out the waiting?

Yes. The client sends the server a path where the dangerous tiles are
marked. I don't know if this is feasible, though.

  - Per




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