[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and
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[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution |
From: |
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> |
Date: |
Fri, 16 May 2003 09:45:43 -0700 |
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rt@xxxxxxxxxxxxxx |
On Fri, May 16, 2003 at 09:26:51AM -0700, Per I. Mathisen wrote:
>
> On Fri, 16 May 2003, Raimar Falke wrote:
> > > Yes as a single variable, not per tile. If zero, don't attack if we
> > > encounter a unit at our destination.
> >
> > > Encountering a non-allied unit in our path before our destination
> > > should alwaysbe a mistake, and the goto should abort.
> >
> > You can construct cases where the unit knows that it will just win the
> > fight.
>
> Then make use of several gotos. There is never any advantage in making a
> goto that includes a roadkill when you can make two gotos instead. From
> the client's perspective, you can never assume to *know* that you will win
> with absolute certainty.
Howitzer vs Warrior:
printf("%e\n",win_chance(12,30,2, 1,10,1));
printf("%e\n",win_chance(1,10,1, 12,30,2));
prints
1.000000e+00
1.299049e-29
Seems pretty obvious which unit will win the fight.
But this discussion is rather pointless.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I haven't lost my mind - it's backed up on tape somewhere."
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
- Message not available
- [Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution,
Raimar Falke <=
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Gregory Berkolaiko, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Gregory Berkolaiko, 2003/05/17
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