[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and
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[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution |
From: |
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> |
Date: |
Thu, 15 May 2003 23:02:27 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Thu, May 15, 2003 at 01:20:53PM -0700, Per I. Mathisen wrote:
> > - a lot of the cruft of the old protocol was about handling
> > unlimited routes by splitting these into chunks. I removed this and
> > set a limit (MAX_LEN_ROUTE). MAX_LEN_ROUTE is 1200 steps. This is ~5
> > times the number to go around the largest world (255x255).
>
> This is far, probably too much. But nevertheless, don't assert this
> without capping it somewhere.
>
> + assert(src->length < MAX_LEN_ROUTE);
Silent capping is not what we want. We want something like:
freelog(LOG_ERROR, "freeciv only support paths of %d length. The
path you tried to use is %d. Please contact freeciv-dev@... to let
this limit be increased.");
> + pf_print_path(LOG_DEBUG, src);
>
> I hope you remove this for the final version :-)
Is it really this much runtime overhead?
> + for (i = 0; i < packet->length; i++) {
> + dio_put_uint8(&dout, packet->path[i].x);
> + dio_put_uint8(&dout, packet->path[i].y);
> + dio_put_bool8(&dout, packet->path[i].wait);
> }
>
> Hmm. Instead of sending a hard 'wait', why not mark dangers and let the
> server sort out the waiting? This way we don't screw up if the server sits
> on some information we don't have. Probably harder to code, though.
Uhhh. You want that the client sends the server a goal and a set of
dangerous tiles and the server finds a path? Or do you want that the
client sends the server a path and a set of dangerous tiles and the
server figures out the waiting?
> As for savegames, I say just nuke the punit->pgr info from old savegames.
> It is not important information unless we want the savegame to debug. And
> then we want new savegames anyway.
Possible.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"On the eigth day, God started debugging"
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Gregory Berkolaiko, 2003/05/16
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