[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 16 May 2003, Raimar Falke wrote:
> > Yes as a single variable, not per tile. If zero, don't attack if we
> > encounter a unit at our destination.
>
> > Encountering a non-allied unit in our path before our destination
> > should alwaysbe a mistake, and the goto should abort.
>
> You can construct cases where the unit knows that it will just win the
> fight.
Then make use of several gotos. There is never any advantage in making a
goto that includes a roadkill when you can make two gotos instead. From
the client's perspective, you can never assume to *know* that you will win
with absolute certainty.
- Per
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Per I. Mathisen, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution,
Per I. Mathisen <=
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Gregory Berkolaiko, 2003/05/16
[Freeciv-Dev] Re: (PR#4242) Clean up the goto route network protocol and route execution, Gregory Berkolaiko, 2003/05/17
|
|