Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2003:
[Freeciv-Dev] Re: worker unit
Home

[Freeciv-Dev] Re: worker unit

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: worker unit
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 7 May 2003 13:34:16 +0200

On Wed, May 07, 2003 at 09:53:40AM +0000, Per I. Mathisen wrote:
> Will either of those two do? If so, I have a patch to add a worker unit to
> the default ruleset, inspired by Civ 3. It makes the Settlers unit the
> only one that can found cities, removes its possibility of upgrade and
> adds a Workers unit that can be upgraded into an Engineer.

I don't like that you remove the "Settlers" from the settlers. Settlers
are really expensive and when they can't do something until you found a
spot to build a new city. Additional i don't like that there is no 2
moving settler in later game.
 
I think there should be 4 units. 2 Settler/worker. 2 Worker.

Thomas


[Prev in Thread] Current Thread [Next in Thread]