[Freeciv-Dev] Re: worker unit
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On Wed, May 07, 2003 at 06:05:36PM +0200, Thomas Strub wrote:
> On Wed, May 07, 2003 at 02:59:20PM +0000, Per I. Mathisen wrote:
> > On Wed, 7 May 2003, Thomas Strub wrote:
> >
> > > Additional i don't like that there is no 2 moving settler in later game.
> >
> > What about: With gen unit effects, some tech gives settlers an additional
> > movement point?
> >
> > I see no point in adding another unit type just for a movement point
> > extra. (And I don't see what kind of unit that would be... mechanised
> > settlers?)
>
> Something like that, but the citybuilding-unit would be the only unit in
> the endgame phase which can only move 1 field. Could be enough to give
> the settlers 1 additonal MP when Automobil is researched (like Nuklear
> for ships)
In Galactic Civilizations there was an event "A technology was
researched which allows a quantum leap in movement like the
Hyper-Drive was discovered. The movements of all ships are doubled." A
Galactic Civilizations player can tell you more (does it always occur,
when does it occur,...)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I haven't lost my mind - it's backed up on tape somewhere."
[Freeciv-Dev] Re: worker unit, Christian Knoke, 2003/05/07
[Freeciv-Dev] Re: worker unit, Andreas Røsdal, 2003/05/07
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