[Freeciv-Dev] Re: worker unit
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On Wed, May 07, 2003 at 01:34:16PM +0200, Thomas Strub wrote:
> On Wed, May 07, 2003 at 09:53:40AM +0000, Per I. Mathisen wrote:
> > Will either of those two do? If so, I have a patch to add a worker unit to
> > the default ruleset, inspired by Civ 3. It makes the Settlers unit the
> > only one that can found cities, removes its possibility of upgrade and
> > adds a Workers unit that can be upgraded into an Engineer.
>
> I don't like that you remove the "Settlers" from the settlers. Settlers
> are really expensive and when they can't do something until you found a
> spot to build a new city.
Full ACK.
> Additional i don't like that there is no 2 moving settler in later game.
>
> I think there should be 4 units. 2 Settler/worker. 2 Worker.
N'ACK.
The effect of a 2 moving settler is very low.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: worker unit, Christian Knoke, 2003/05/07
[Freeciv-Dev] Re: worker unit, Andreas Røsdal, 2003/05/07
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