[Freeciv-Dev] Re: (PR#4181)
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On Tue, 6 May 2003, Per I. Mathisen wrote:
>
> On Tue, 6 May 2003, Guest wrote:
> > I am customizing my tech file and Freeciv-cvs as of April broke. It says
> > that it starts but then hangs my linux machine. I do not see any error
> > mesages. It severly slows down my system and still does not display a
> > map. why is that?
>
> It is because of this:
>
> [advance_mobile_warfare10]
> name = _("Mobile Warfare10")
> req1 = "Mobile Warfare10"
> req2 = "None"
> flags = ""
>
> You have this tech as its own requirement. Hence the tech tree code (which
> is recursive) loops until it runs out of stack, I guess.
>
> The attached patch will detect this condition and print the following
> error message:
>
> 0: tech "Mobile Warfare10": requires itself (data/new/techs.ruleset)
Well detected but a bad fix. You can still have a loop of length more
than 1, eg
Fusion requires Fission
and
Fission requires Fusion
The proper fix, IMO, is to put
if (advances[tech].req[0] == goal || advances[tech].req[1] == goal) {
die("%s is an indirect prerequisite for itself", advances[goal].name);
}
just before two recursive calls to
build_required_tech_helper in the function
build_required_tech_helper (common/tech.c:92)
G.
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