[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
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> No, don't do that! Sure, you can't add new unit classes in Freeciv CVS
> yet (this is still waiting... and waiting... for inclusion, but it's in
> FreecivAC, http://freecivac.sf.net/, already) but city improvement effects
> don't do anything at all in Freeciv CVS anyway, so adding new effects won't
> help you. FreecivAC also does (2) already.
>
> I say again, don't bother trying to reimplement improvement effects just
> for veteran levels. It's non-trivial code (if it weren't, the FreecivAC
> code to do it would've gone into Freeciv 2 years ago when I wrote it...)
> but it has been written already. I suggest you concentrate on getting
> the other stuff sorted out (e.g. the graphics) so that the code can get
> in to CVS; improvement effects will get there too eventually...
>
> Ben
Thats a weight off my mind :-) I'll just leave out veteran caravan support
completely.
When do you think that the integration of your code into the Freeciv CVS will
take place?
James
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