[Freeciv-Dev] Re: Cheating
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Apr 25, 2003 at 12:32:43AM +0200, Christian Knoke wrote:
> On Thu, Apr 24, 2003 at 09:48:17PM +0200, Raimar Falke wrote:
> >
> > This link (http://catb.org/~esr/writings/quake-cheats.html) was posted
> > to linux-kernel and is a bit related to freeciv.
>
> ----
> Carmack observes that "the [cheating] clients/proxies focus on two main
> areas -- giving the player more information than they should have, and
> performing actions more skillfully."
> ----
>
> Freeciv isn't Quake. I think it is not to hard to fix the main information
> leak [...]
But what about the other pount? This was discussed when the warclient
patch came out. A solution was discussed that the article doesn't mention:
let the server "humanize" player actions (on the incoming packet queue)
before it actually tries to execute them. E.g. impose the rule that no
two units can be moved within 0.2 seconds from each other, no matter of
the client sends the moves quicker.
--
Reinier
- [Freeciv-Dev] Re: Cheating, (continued)
- [Freeciv-Dev] Re: Cheating, Per I. Mathisen, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Rafal Bursig, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Mark Metson, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Per I. Mathisen, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Thomas Strub, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Per I. Mathisen, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Christian Knoke, 2003/04/25
- [Freeciv-Dev] (PR#2053) Cient can see all units in a stack, Gregory Berkolaiko, 2003/04/28
[Freeciv-Dev] Re: Cheating,
Reinier Post <=
[Freeciv-Dev] Re: Cheating, Ross Wetmore, 2003/04/26
|
|