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To: "freeciv-dev@xxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Suggestion / Ideas
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 1 Apr 2003 10:10:32 +0000 (GMT)

On Tue, 1 Apr 2003, Rafal Bursig wrote:
> In fact I current work in this area ( write worklist dlg ). And find
> some problems :
> 1) global worklists aren't save and are lost after client exit. This is
> becouse those are stricto client structs and aren't sent to server. (
> and server make savegame ). This can make some problems becouse requ.
> save global worklists (max 16) of all playes. I don't know if city
> worklist is save.
> 2) We can always add import/export code but this should be only addon
> to main feature ( save global worklists with savegames )
> 3) Build new city dlg. can ask about starting worklist ( can be
> disabled via local options ).

Worklists are saved on the client side. I don't know if global worklists
are saved in this way. Saving them in the savegame is wrong, since this is
a user preference, and all user preferences should be saved for each user,
not for each game (you usually want the same worklists for many games,
but different users may use same savegame).

I would also like a default starting worklist for new cities. But I would
not want this in the city dialog, since I use the no-popup client options
for new cities, so I never see the city dialog. Rather, put this default
worklist setting in the client options dialog.

  - Per



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