[Freeciv-Dev] Re: Suggestion / Ideas
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On Tue, 1 Apr 2003, Per I. Mathisen wrote:
> On Tue, 1 Apr 2003, Olivier Davy wrote:
>
> > 2 can triggers be put on a city to build construction (I think this
> > point is harder to develop).
>
> I don't understand. What is 'construction'?
I guess Olivier is talking about triggers like this:
"when city reaches the size 7, insert Aqueduct at the head of the
worklist"
"when coin output reaches 3, put Marketplace at the end of the worklist"
G.
- [Freeciv-Dev] Re: Suggestion / Ideas, (continued)
- [Freeciv-Dev] Re: Suggestion / Ideas, Per I. Mathisen, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Rafal Bursig, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Per I. Mathisen, 2003/04/01
- [Freeciv-Dev] worklists (was Re: Suggestion / Ideas ), Rafal Bursig, 2003/04/01
- [Freeciv-Dev] Re: worklists (was Re: Suggestion / Ideas ), Mike Kaufman, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Raimar Falke, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Christian Knoke, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Gregory Berkolaiko, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Christian Knoke, 2003/04/02
- [Freeciv-Dev] Re: Suggestion / Ideas, Raimar Falke, 2003/04/02
[Freeciv-Dev] Re: Suggestion / Ideas,
Gregory Berkolaiko <=
[Freeciv-Dev] Re: Suggestion / Ideas, Christian Knoke, 2003/04/01
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