[Freeciv-Dev] Re: Suggestion / Ideas
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Apr 01, 2003 at 11:34:02AM +0100, Gregory Berkolaiko wrote:
> On Tue, 1 Apr 2003, Per I. Mathisen wrote:
>
> > On Tue, 1 Apr 2003, Olivier Davy wrote:
> >
> > > 2 can triggers be put on a city to build construction (I think this
> > > point is harder to develop).
> >
> > I don't understand. What is 'construction'?
>
> I guess Olivier is talking about triggers like this:
>
> "when city reaches the size 7, insert Aqueduct at the head of the
> worklist"
>
> "when coin output reaches 3, put Marketplace at the end of the worklist"
This triggers would be fine for CMA too ... in the current state CMA
is not really that i need ...
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Wenn Du nicht programmieren kannst und Dir für Arbeit zu schade bist:
Werde Berater, Analyst oder organisiere Kongresse.
- [Freeciv-Dev] Re: Suggestion / Ideas, (continued)
- [Freeciv-Dev] Re: Suggestion / Ideas, Raimar Falke, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Christian Knoke, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Gregory Berkolaiko, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas, Christian Knoke, 2003/04/02
- [Freeciv-Dev] Re: Suggestion / Ideas, Raimar Falke, 2003/04/02
[Freeciv-Dev] Re: Suggestion / Ideas, Gregory Berkolaiko, 2003/04/01
- [Freeciv-Dev] Re: Suggestion / Ideas,
Thomas Strub <=
[Freeciv-Dev] Re: Suggestion / Ideas, Christian Knoke, 2003/04/01
|
|