[Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911)
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> > Maybe you should. Just do
> >
> > #define AUTOCONNECT_INTERVAL 10
> > #define MAX_AUTOCONNECT_ATTEMPTS 10000
> >
> > and you're in.
I didn't understand what Christian wanted here in the first place.
>
> How about restricting ALLOW_HACK to connections from localhost?
somebody tell me how to do this. Or provide some code. I'm uncertain how.
Are we guaranteed to have "localhost" as a connecting address?
>
> > > didn't kill off server on disconnect (want other people's opinion on
> > > this)
> >
> > Well, this can be discussed. I would say, kill the server. Just warn the
> > user that this stopsthe game also for the remote players. Can you detect
> > this (remote players) in an easy way?
>
> Don't kill the server. That would be seriously annoying.
I tend to agree.
>
> (Eventually we should consider migrating the server to one of the
> remaining players, though. Not a big deal, just PACKET_MIGRATE_SERVER to
> random other player who must spawn a server, then send all the data, then
> PACKET_CHANGE_SERVER to all players. This can also be a feature to reduce
> lag - migrate the server to the player with fastest connection. Anyway,
> blue sky item.)
yeah, no kidding.
-mike
- [Freeciv-Dev] new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/01
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/02
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Per I. Mathisen, 2002/09/02
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911),
Mike Kaufman <=
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Per I. Mathisen, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Reinier Post, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Reinier Post, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
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