[Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911)
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On Sun, Sep 01, 2002 at 08:59:42AM -0700, Mike Kaufman wrote:
>
> attached is version 2 of the new connect dialog.
>
> Changes:
>
> fixed ALLOW_NONE typo in civserver.c
>
> mem.c: char *dest is declared before str==NULL check.
>
> don't close stdout and stderr on the fork anymore
>
> translated skill level
>
> Save Game... -> Save Game as...
>
> Disconnect -> Disconnect from Game
>
> Quit -> Quit Freeciv
>
> Start multiplayer... -> Join multiplayer...
>
> increased length of array holding "Human"/"AI"
>
> remove xaw connect dialog since it was buggy.
>
> added Christian's waitpid patch. (Reinier, could you compile this on Sun
> and see if all is well?)
>
> remove ALLOW_HACK requirement from the packet_player_list_request
This works very good.
Two small problems still:
- When clicking "Start saved game" and "Next", and then "Previous",
the file load box stays open.
This might (probably will) confuse some newbies. You load a game
and nothing happens.
- In some rare cases, the civserver doesn't get killed, and leaves
the starting terminal in a strange mood. You get a shell prompt
*and* civservers output mixed. Especially happens, when you end the
civclient by clicking on the "close" X window corner.
> Non-changes:
>
> didn't worry too much about Christians ALLOW_HACK concern since anytime
> the server is started from the client, the client immediately connects.
Maybe you should. Just do
#define AUTOCONNECT_INTERVAL 10
#define MAX_AUTOCONNECT_ATTEMPTS 10000
and you're in.
> didn't kill off server on disconnect (want other people's opinion on
> this)
Well, this can be discussed. I would say, kill the server. Just warn the
user that this stops the game also for the remote players. Can you detect
this (remote players) in an easy way?
> it might have some bearing on the HACK problem though which is a pro for
> doing it.
It has. The remote player just types /firstlevel to get hack access.
A comfortable gui solution for the disconnect case can be found later.
For now, restricting the -c option to *local* connections should be
sufficient AFAICT.
> didn't add Daniel's flags since they required that rulesets be sent to
> on the client on game load which is somewhat problematic.
>
> still has the gtk_notebook tabs issue on GTK2 (vasc, help!)
>
>
> Comments welcome.
>
> -mike
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/01
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911),
Christian Knoke <=
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Per I. Mathisen, 2002/09/02
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/02
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Per I. Mathisen, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Reinier Post, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Reinier Post, 2002/09/03
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