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[Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911)
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[Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911)

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 3 Sep 2002 18:16:38 +0200

On Tue, Sep 03, 2002 at 05:49:08PM +0200, Reinier Post wrote:
> On Tue, Sep 03, 2002 at 10:40:02AM +0200, Christian Knoke wrote:
> 
> > > > How about restricting ALLOW_HACK to connections from localhost?
> > 
> > Yes.
> 
> It's still a hack: civserver typically runs on a multiuser system.
> Besides, I may want to control it remotely.  On civserver.freeciv.org
> for example, the libraries required for civclient aren't even installed.

civserver won't go.

> The real solution is to to use some kind of public key system, e.g.
> generate a matching key pair, use one half to start the server and
> the other half to start the client, and make the connection initiation
> support checking for the match.

Yes, but isn't it ok for now to use a hack? In german we say:
One step after the other.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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