[Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911)
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On Tue, Sep 03, 2002 at 05:49:08PM +0200, Reinier Post wrote:
> On Tue, Sep 03, 2002 at 10:40:02AM +0200, Christian Knoke wrote:
>
> > > > How about restricting ALLOW_HACK to connections from localhost?
> >
> > Yes.
>
> It's still a hack: civserver typically runs on a multiuser system.
> Besides, I may want to control it remotely. On civserver.freeciv.org
> for example, the libraries required for civclient aren't even installed.
civserver won't go.
> The real solution is to to use some kind of public key system, e.g.
> generate a matching key pair, use one half to start the server and
> the other half to start the client, and make the connection initiation
> support checking for the match.
Yes, but isn't it ok for now to use a hack? In german we say:
One step after the other.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), (continued)
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Per I. Mathisen, 2002/09/02
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/02
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Per I. Mathisen, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Reinier Post, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Christian Knoke, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Mike Kaufman, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911), Reinier Post, 2002/09/03
- [Freeciv-Dev] Re: new connect dialog (ver 2) (PR#1911),
Christian Knoke <=
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