Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2002:
[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)
Home

[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 15 Jul 2002 12:33:20 -0500

On Mon, Jul 15, 2002 at 06:34:55PM +0200, Christian Knoke wrote:
> On Mon, Jul 15, 2002 at 10:20:29AM -0500, Anthony J. Stuckey wrote:
> > On Mon, Jul 15, 2002 at 03:19:12PM +0200, Christian Knoke wrote:
> > > Lakes, hmm? Yes, let's do it with lakes! Lakes to be defined as one-tile
> > > oceans randomly placed on bigger islands? Can we tweak the map generator
> > > to create them?
> > 
> >     *Can*, yes.  It would be similar to the current loop to remove tiny
> > islands.  Just poke a lake somewhere, and move the land tile that was
> > formerly there to some other coastal ocean spot.
> 
> Ok. Proposal:
> 
> - A new server option "lakes" Min: 0 Max: 4 Default: 0
> 
> - A setting lakes > 0 tweaks the map generator to produce more lakes
>   within islands than now. Each island gets "lakes" percent additional
>   tiles of type "ocean" inmidst. Lakes that can't be placed so that they
>   are single are ignored.
> 

I'm not sure why max is 4, but I like this idea quite a bit. I'll commit
this if someone is willing to code it.

-mike


[Prev in Thread] Current Thread [Next in Thread]