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[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)
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[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Mon, 15 Jul 2002 10:53:54 +0200

On Mon, Jul 15, 2002 at 10:20:26AM +0200, Piotr Sulecki wrote:
> Ave!
> 
> > Problem: On great islands it is very hard to build significant
> >          irrigation. Thus it is diffcult to let your cities grow.
> > 
> > Idea:    Wells. It is possible to build irrigation starting at
> >          wells.
> > 
> > How:     Only units with ability "transform" can build wells
> >          (Engineers). Wells can be built on any terrain but
> >          mountains, hills, and glacier. They are (drawn as) single
> >          tile rivers. It is done by terrain transformation. Lots
> >          of time needed (like mining).
> 
> 1) I would allow wells on grasslands even for a normal settler unit;
> where there is much grass, the water can't be deep. Wells on
> plains/forests/deserts should be possible for Engineers only. What about
> swamps? These areas already have the abundance of water, so wells don't
> make much sense here. "Swamp --> irrigate --> grassland --> build well"
> seems to be a more reasonable route.

Thats right.

> 2) Like irrigation, a well destroys a mine in the same square and vice
> versa.

Yes.

> 3) The well only allows irrigation of a square with a well. You can of
> course use that irrigation to start irrigating other areas.

Yes, that was my intention. See post to Miguel.

> Otherwise, I like the idea.

Thanks.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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