[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)
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Christian Knoke [15/07/2002 04:54] dijo/said:
>On Sun, Jul 14, 2002 at 08:53:30PM -0400, Miguel Farah wrote:
>> Christian Knoke [14/07/2002 13:31] dijo/said:
>> >
>> >Problem: On great islands it is very hard to build significant
>> > irrigation. Thus it is diffcult to let your cities grow.
>> >
>> >Idea: Wells. It is possible to build irrigation starting at
>> > wells.
>>
>> IMNAAHO:
>>
>> This carries the risk of 'trivializing' the irrigation problem, by
>> making it too easy to build a city anywhere. Wells SHOULD have a limited
>> capacity to irrigate other squares than the one the well is located at.
>
>This is a reasonable consideration. What about limit it to the tile itself
>and the adjacent tiles? Is this hard to code?
That's the idea I had in mind. No idea about the coding, though.
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), (continued)
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Christian Knoke, 2002/07/15
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Martin Willemoes Hansen, 2002/07/15
- Message not available
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Christian Knoke, 2002/07/15
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Mike Kaufman, 2002/07/15
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Reinier Post, 2002/07/17
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Miguel Farah, 2002/07/15
- [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Raimar Falke, 2002/07/16
[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726), Piotr Sulecki, 2002/07/15
Message not available
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