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[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)
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[Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)

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To: Miguel Farah <miguel@xxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Wishlist] Wells (PR#1726)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 16 Jul 2002 07:53:32 +0200

On Mon, Jul 15, 2002 at 08:28:57PM -0400, Miguel Farah wrote:
>  Christian Knoke [15/07/2002 12:59] dijo/said:
> >On Mon, Jul 15, 2002 at 10:20:29AM -0500, Anthony J. Stuckey wrote:
> >> On Mon, Jul 15, 2002 at 03:19:12PM +0200, Christian Knoke wrote:
> >> > Lakes, hmm? Yes, let's do it with lakes! Lakes to be defined as one-tile
> >> > oceans randomly placed on bigger islands? Can we tweak the map generator
> >> > to create them?
> >> 
> >>    *Can*, yes.  It would be similar to the current loop to remove tiny
> >> islands.  Just poke a lake somewhere, and move the land tile that was
> >> formerly there to some other coastal ocean spot.
> >
> >Ok. Proposal:
> >
> >- A new server option "lakes" Min: 0 Max: 4 Default: 0
> 
> I know what you are probably going to say, but...
> 
> 4? As in "4 for a 40x25 map and 4 for a 200x100 map"?
> 
> Could the maximum be specified as a function of the map size (and the
> land percentage)?

You should enter the percent or per mill of the map size.

> Yes, I know this implies major coding.

I don't think so. It is also a nicely isolated project.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  +#if defined(__alpha__) && defined(CONFIG_PCI)
  +       /*
  +        * The meaning of life, the universe, and everything. Plus
  +        * this makes the year come out right.
  +        */
  +       year -= 42;
  +#endif
    -- Patch for 1.3.2 (kernel/time.c) from Marcus Meissner


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