[Freeciv-Dev] Re: Civ3 extensions to FreeCiv
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On Wed, Jul 10, 2002 at 10:29:24AM +0200, Raimar Falke wrote:
> I have plans to give nations specific advantages. Such advantages
> could be:
> - extra fixed starting techs
This is already possible in CVS, with the "init_techs" field, unless I
misunderstand you.
> - cheaper units/improvements/wonders
There is code in FreecivAC for this effect of governments, which
can easily be extended to nations, although I think it's only in my local
tree (not CVS) at the moment. I will check. (It's kind of deprecated
though, as I would prefer to use impr-gen effects for this kind of thing.)
> - almost all of the other effects:
> All of this have to be coded and balanced. So it a long-term project.
FreecivAC/impr-gen will almost certainly have code for this within
the week, so the coding aspect is pretty short-term from my perspective. But
you're probably right about the balancing. ;)
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"It isn't pollution that's harming the environment. It's the
impurities in our air and water that are doing it."
- Vice President Dan Quayle
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