[Freeciv-Dev] Re: Civ3 extensions to FreeCiv
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On Tue, Jul 09, 2002 at 11:09:40PM +0100, Andrew John Hughes wrote:
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> There has been some recent discussion on the freeciv@xxxxxxxxxxx mailing list
> on extending FreeCiv with some of the features of the new Civ3. I was
> wondering what the thoughts of the current developers were on doing this and
> if it could be achieved.
> For myself, I would like to get involved on developing FreeCiv, having
> enjoying playing FreeCiv and Civ I, II, and III, and this is a particular
> area I would be interested in working on. I think it would be best achieved
> by adding the features as options to freeciv in the form of rules and server
> options, as it doesn't really warrant complete seperation from the Civ I and
> II compatability currently in FreeCiv. I think most of the additions/changes
> would work to this scheme, and it would allow the creation of unique games
> with a combination of the good features of both the older Civs and the newer
> Civ3.
> Civ3 support would also make use of the nation representation, which
> ,as far as I can see, relates to little more than the flag. Civ3
> has unique units and attitudes/special skills for the nations, which
> could be incorporated. The units also carry their nationality
> (simply adding Nation_Type_id to the unit struct should sort this)
> and are more disposed towards that nation, although they can
> eventually be assimilated (related to the culture of the two
> nations).
I have plans to give nations specific advantages. Such advantages
could be:
- extra starting units
- extra fixed starting techs
- extra random starting techs
- the ability to produce a certain unit if you have the tech
- cheaper units/improvements/wonders
- increased/reduced production of food, shield, trade,...
- almost all of the other effects:
* so you can build a omniscient nation with Reveal_Map
* a Viking nation which triremes doesn't sink with No_Sink_Deep
* or a religious nation which doesn't have Anarchy with No_Anarchy
All of this have to be coded and balanced. So it a long-term project.
> This would mean, however, that each nation could only take part in
> the game once, limiting the number of players - don't know if this
> is already in place anyway.
It is.
Raimar
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email: rf13@xxxxxxxxxxxxxxxxx
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