[Freeciv-Dev] Re: Civ3 extensions to FreeCiv
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On Wed, Jul 10, 2002 at 12:24:38PM +0100, Ben Webb wrote:
> On Wed, Jul 10, 2002 at 10:29:24AM +0200, Raimar Falke wrote:
> > I have plans to give nations specific advantages. Such advantages
> > could be:
>
> > - extra fixed starting techs
>
> This is already possible in CVS, with the "init_techs" field, unless I
> misunderstand you.
Yes I know. But it should be more flexible. So you can issue a command
like:
/bonus Alphabet
which will may for ecample cost you 400 credits.
> > - cheaper units/improvements/wonders
>
> There is code in FreecivAC for this effect of governments, which
> can easily be extended to nations, although I think it's only in my local
> tree (not CVS) at the moment. I will check. (It's kind of deprecated
> though, as I would prefer to use impr-gen effects for this kind of thing.)
>
> > - almost all of the other effects:
> > All of this have to be coded and balanced. So it a long-term project.
>
> FreecivAC/impr-gen will almost certainly have code for this within
> the week, so the coding aspect is pretty short-term from my perspective. But
> you're probably right about the balancing. ;)
One possible implementation could be to given the palace these
effects. This would only work together with the save_palace option.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
What's nice about GUI is that you see what you manipulate.
What's bad about GUI is that you can only manipulate what you see.
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