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[Freeciv-Dev] Re: Civ3 extensions to FreeCiv

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To: Andrew John Hughes <hughes2002@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ3 extensions to FreeCiv
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 10 Jul 2002 15:27:48 +0200

On Wed, Jul 10, 2002 at 12:24:38PM +0100, Ben Webb wrote:
> On Wed, Jul 10, 2002 at 10:29:24AM +0200, Raimar Falke wrote:
> > I have plans to give nations specific advantages. Such advantages
> > could be:
> 
> >  - extra fixed starting techs
> 
> This is already possible in CVS, with the "init_techs" field, unless I
> misunderstand you.

Yes I know. But it should be more flexible. So you can issue a command
like:
  /bonus Alphabet
which will may for ecample cost you 400 credits.

> >  - cheaper units/improvements/wonders
> 
>       There is code in FreecivAC for this effect of governments, which
> can easily be extended to nations, although I think it's only in my local
> tree (not CVS) at the moment. I will check. (It's kind of deprecated
> though, as I would prefer to use impr-gen effects for this kind of thing.)
> 
> >  - almost all of the other effects:
> > All of this have to be coded and balanced. So it a long-term project.
> 
>       FreecivAC/impr-gen will almost certainly have code for this within
> the week, so the coding aspect is pretty short-term from my perspective. But
> you're probably right about the balancing. ;)

One possible implementation could be to given the palace these
effects. This would only work together with the save_palace option.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  What's nice about GUI is that you see what you manipulate.
  What's bad about GUI is that you can only manipulate what you see.


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