[Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Tr
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To: |
Freeciv Developers <freeciv-dev@xxxxxxxxxxx>, Freeciv bug reports <bugs@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Translation of log levels) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Thu, 23 May 2002 22:33:16 +0200 |
Quoting from a discission on freeciv-dev:
> The post-game report in Civ I displays a textual report of game events
> (this is what the gamelog does) plus an animated map (which Jake and at
> least 4 others have also implemented for Freeciv). The animated map
> is generated from .sav files and doesn't depend on the gamelog. The
> gamelog is directly generated by the server.
>
> It is also used for the scoring mechanism on civserver.freeciv.org now.
Some months ago, the post-game scoring algorithm on civserver.freeciv.org
was taught to distinguish between AI and human players. civserver was
patch to provide that information. Attached is the version of that
patch that applies to current CVS.
> --
> Reinier
aigamelog.patch
Description: Text document
- [Freeciv-Dev] Translation of log levels, Christian Knoke, 2002/05/11
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/15
- [Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Translation of log levels),
Reinier Post <=
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