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[Freeciv-Dev] Re: Translation of log levels

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Translation of log levels
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 14 May 2002 21:42:17 +0200

On Tue, May 14, 2002 at 03:56:58PM +0200, Raimar Falke wrote:
> On Tue, May 14, 2002 at 12:46:11PM +0200, Christian Knoke wrote:
> > On Tue, May 14, 2002 at 11:38:50AM +0200, Raimar Falke wrote:
> > > On Sat, May 11, 2002 at 06:32:33PM +0200, Christian Knoke wrote:
> > > > Is it really usefull to translate log messages with loglevel > 2 ?
> > > > (GAMELOG_*).
> > > 
> > > Do you mean freelog calls or gamelog calls? 
> > 
> > I think I mean gamelog calls - like:
> > 
> >   msgid "%s (%s) (%i,%i) destroyed by %s"
> >   msgid "%s (%s) (%i,%i) conquered by %s"
> > > IMHO all gamelog calls should be translated (there are around 40).
> > 
> > What is the purpose of these?
> 
> To log information?!
> 
> See <http://arch.freeciv.org/freeciv-dev-200204/msg00102.html>.
> 
>       Raimar

The purpose is to offer a Civ I-like post-game report.  See

  http://www.math.ttu.edu/~kesinger/freeciv/

It is also used for the scoring mechanism on civserver.freeciv.org now.

-- 
Reinier


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