[Freeciv-Dev] Re: Translation of log levels
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On Tue, May 14, 2002 at 03:56:58PM +0200, Raimar Falke wrote:
> On Tue, May 14, 2002 at 12:46:11PM +0200, Christian Knoke wrote:
> > On Tue, May 14, 2002 at 11:38:50AM +0200, Raimar Falke wrote:
> > > On Sat, May 11, 2002 at 06:32:33PM +0200, Christian Knoke wrote:
> > > > Is it really usefull to translate log messages with loglevel > 2 ?
> > > > (GAMELOG_*).
> > >
> > > Do you mean freelog calls or gamelog calls?
> >
> > I think I mean gamelog calls - like:
> >
> > msgid "%s (%s) (%i,%i) destroyed by %s"
> > msgid "%s (%s) (%i,%i) conquered by %s"
> > > IMHO all gamelog calls should be translated (there are around 40).
> >
> > What is the purpose of these?
>
> To log information?!
>
> See <http://arch.freeciv.org/freeciv-dev-200204/msg00102.html>.
>
> Raimar
The purpose is to offer a Civ I-like post-game report. See
http://www.math.ttu.edu/~kesinger/freeciv/
It is also used for the scoring mechanism on civserver.freeciv.org now.
--
Reinier
- [Freeciv-Dev] Translation of log levels, Christian Knoke, 2002/05/11
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels,
Reinier Post <=
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/15
- [Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Translation of log levels), Reinier Post, 2002/05/23
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