[Freeciv-Dev] Re: Translation of log levels
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On Tue, May 14, 2002 at 12:46:11PM +0200, Christian Knoke wrote:
> On Tue, May 14, 2002 at 11:38:50AM +0200, Raimar Falke wrote:
> > On Sat, May 11, 2002 at 06:32:33PM +0200, Christian Knoke wrote:
> > > Is it really usefull to translate log messages with loglevel > 2 ?
> > > (GAMELOG_*).
> >
> > Do you mean freelog calls or gamelog calls?
>
> I think I mean gamelog calls - like:
>
> msgid "%s (%s) (%i,%i) destroyed by %s"
> msgid "%s (%s) (%i,%i) conquered by %s"
> > IMHO all gamelog calls should be translated (there are around 40).
>
> What is the purpose of these?
To log information?!
See <http://arch.freeciv.org/freeciv-dev-200204/msg00102.html>.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"How about the new language C&? No, that's not 'c ampersand', 'c reference',
'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the
hell out of people who are unfamiliar with it, and it will, of course,
have no pointers."
-- Xazziri in comp.lang.c++ about C#
- [Freeciv-Dev] Translation of log levels, Christian Knoke, 2002/05/11
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels,
Raimar Falke <=
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/15
- [Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Translation of log levels), Reinier Post, 2002/05/23
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