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[Freeciv-Dev] Re: Translation of log levels
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[Freeciv-Dev] Re: Translation of log levels

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Translation of log levels
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 14 May 2002 15:56:58 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, May 14, 2002 at 12:46:11PM +0200, Christian Knoke wrote:
> On Tue, May 14, 2002 at 11:38:50AM +0200, Raimar Falke wrote:
> > On Sat, May 11, 2002 at 06:32:33PM +0200, Christian Knoke wrote:
> > > Is it really usefull to translate log messages with loglevel > 2 ?
> > > (GAMELOG_*).
> > 
> > Do you mean freelog calls or gamelog calls? 
> 
> I think I mean gamelog calls - like:
> 
>   msgid "%s (%s) (%i,%i) destroyed by %s"
>   msgid "%s (%s) (%i,%i) conquered by %s"
> > IMHO all gamelog calls should be translated (there are around 40).
> 
> What is the purpose of these?

To log information?!

See <http://arch.freeciv.org/freeciv-dev-200204/msg00102.html>.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#


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