[Freeciv-Dev] Re: Translation of log levels
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On Tue, May 14, 2002 at 10:32:10PM +0200, Christian Knoke wrote:
> I can't imagine someone's sitting down after a game and read the
> gamelog 8-)
> Instead, you'd push it through a script for statistical analysis or
> visualisation, wouldn't you? And it's probably easier to parse the
> English text.
The information in the gamelog is the best source for this kind of
data you have but it isn't the best one possible. So if I should write
such a tool I would really think about parsing the (english) text or
to create a patch which writes them out in a easy parseable
format. But it looks like the interrest in this stuff is limited.
Raimar
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email: rf13@xxxxxxxxxxxxxxxxx
"We just typed make..."
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about porting their Database to Linux
- [Freeciv-Dev] Translation of log levels, Christian Knoke, 2002/05/11
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels,
Raimar Falke <=
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/15
- [Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Translation of log levels), Reinier Post, 2002/05/23
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