[Freeciv-Dev] Re: Translation of log levels
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On Tue, May 14, 2002 at 09:42:17PM +0200, Reinier Post wrote:
> On Tue, May 14, 2002 at 03:56:58PM +0200, Raimar Falke wrote:
> > On Tue, May 14, 2002 at 12:46:11PM +0200, Christian Knoke wrote:
> > > On Tue, May 14, 2002 at 11:38:50AM +0200, Raimar Falke wrote:
> > > > On Sat, May 11, 2002 at 06:32:33PM +0200, Christian Knoke wrote:
> > > > > Is it really usefull to translate log messages with loglevel > 2 ?
> > > > > (GAMELOG_*).
> > > >
> > > > Do you mean freelog calls or gamelog calls?
> > >
> > > I think I mean gamelog calls - like:
> > >
> > > msgid "%s (%s) (%i,%i) destroyed by %s"
> > > msgid "%s (%s) (%i,%i) conquered by %s"
> > > > IMHO all gamelog calls should be translated (there are around 40).
> > >
> > > What is the purpose of these?
> >
> > To log information?!
I guessed.
> >
> > See <http://arch.freeciv.org/freeciv-dev-200204/msg00102.html>.
> >
> > Raimar
So 3 maintainers are for it (have it translated), but no "why".
I can't imagine someone's sitting down after a game and read the
gamelog 8-) Instead, you'd push it through a script for statistical
analysis or visualisation, wouldn't you? And it's probably easier to
parse the English text.
>
> The purpose is to offer a Civ I-like post-game report. See
>
> http://www.math.ttu.edu/~kesinger/freeciv/
So I would have to run the civserver in English to take benefit
of this visualisation?
> It is also used for the scoring mechanism on civserver.freeciv.org now.
>
> --
> Reinier
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Translation of log levels, Christian Knoke, 2002/05/11
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels,
Christian Knoke <=
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/15
- [Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Translation of log levels), Reinier Post, 2002/05/23
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