[Freeciv-Dev] Re: Translation of log levels
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On Tue, May 14, 2002 at 11:38:50AM +0200, Raimar Falke wrote:
> On Sat, May 11, 2002 at 06:32:33PM +0200, Christian Knoke wrote:
> > Is it really usefull to translate log messages with loglevel > 2 ?
> > (GAMELOG_*).
>
> Do you mean freelog calls or gamelog calls?
I think I mean gamelog calls - like:
msgid "%s (%s) (%i,%i) destroyed by %s"
msgid "%s (%s) (%i,%i) conquered by %s"
>
> > AFAICS they are mostly for debugging and/or parsing with scripts, so
> > they are more useful in english, no?
>
> I agree for freelog calls. Offenders:
> ./client/audio.c:196: freelog(LOG_VERBOSE, _("No sound file for tag %s
> (file %s)"), tag,
> ./common/shared.c:836: freelog(LOG_VERBOSE, _("Could not find readable file
> \"%s\" in data path."),
> ./server/ruleset.c:118: freelog(LOG_VERBOSE, _("Trying to load file from
> default ruleset directory "
> ./server/stdinhand.c:3049: freelog(LOG_VERBOSE, _("Reduced maxplayers
> from %i to %i to fit "
> ./server/stdinhand.c:3061: freelog(LOG_VERBOSE, _("Had to cut down the
> number of players to the "
> ./client/gui-gtk-2.0/gui_main.c:751: freelog(LOG_DEBUG, _("Using fallback
> resources - which is OK"));
> ./server/mapgen.c:1104: freelog(LOG_DEBUG, _("The map has %i starting
> positions on %i isles."),
>
> Any objections if I remove the _() for these?
>
> IMHO all gamelog calls should be translated (there are around 40).
What is the purpose of these?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Translation of log levels, Christian Knoke, 2002/05/11
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels,
Christian Knoke <=
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Christian Knoke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Raimar Falke, 2002/05/14
- [Freeciv-Dev] Re: Translation of log levels, Reinier Post, 2002/05/15
- [Freeciv-Dev] [PATCH] make gamelog show whether player is human (was: Translation of log levels), Reinier Post, 2002/05/23
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