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[Freeciv-Dev] Re: Translation of log levels

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Translation of log levels
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 15 May 2002 12:23:16 +0200

On Tue, May 14, 2002 at 10:32:10PM +0200, Christian Knoke wrote:
> On Tue, May 14, 2002 at 09:42:17PM +0200, Reinier Post wrote:
> > On Tue, May 14, 2002 at 03:56:58PM +0200, Raimar Falke wrote:
> > > On Tue, May 14, 2002 at 12:46:11PM +0200, Christian Knoke wrote:
> > > > On Tue, May 14, 2002 at 11:38:50AM +0200, Raimar Falke wrote:
> > > > > On Sat, May 11, 2002 at 06:32:33PM +0200, Christian Knoke wrote:
> > > > > > Is it really usefull to translate log messages with loglevel > 2 ?
> > > > > > (GAMELOG_*).
> > > > > 
> > > > > Do you mean freelog calls or gamelog calls? 
> > > > 
> > > > I think I mean gamelog calls - like:
> > > > 
> > > >   msgid "%s (%s) (%i,%i) destroyed by %s"
> > > >   msgid "%s (%s) (%i,%i) conquered by %s"
> > > > > IMHO all gamelog calls should be translated (there are around 40).
> > > > 
> > > > What is the purpose of these?

[...]

> > The purpose is to offer a Civ I-like post-game report.  See
> > 
> >   http://www.math.ttu.edu/~kesinger/freeciv/
> 
> So I would have to run the civserver in English to take benefit
> of this visualisation?

No.  The post-game report in Civ I displays a textual report of game events
(this is what the gamelog does) plus an animated map (which Jake and at
least 4 others have also implemented for Freeciv).  The animated map
is generated from .sav files and doesn't depend on the gamelog.  The
gamelog is directly generated by the server.

> > It is also used for the scoring mechanism on civserver.freeciv.org now.
> > 
> > -- 
> > Reinier
> 
> Christian

-- 
Reinier


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